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Extreme landings gameplay
Extreme landings gameplay













extreme landings gameplay

There’s a sense of discovery as you fly around a random planet, spot something in the distance, and simply land next to it to investigate. Take No man’s sky this keeps being compared to. The news of this yesterday was pretty disappointing imo as removes the ability to get that feeling of chancing upon something interesting on one of these 1000 planets. Wed 15th Jun I kinda disagree with it not effecting gameplay.We decided early in the project that the on-surface is one reality and then when you're in space is another reality and if you try to really spend a lot of time engineering the in between - that segue - you're just spending a lot of time that's really just not that important to the player." One for Starfield people have asked is 'well can you fly the ship straight down to the planet?' No. "There are some things that we don't do, intentionally, to say oh is that really where we want to spend the time, what's going to be impactful.

extreme landings gameplay extreme landings gameplay

Howard said he'd already spotted questions about landing on planets in your spaceship, and here's what he had to say on that: In a recent interview with IGN's Ryan McCaffrey, Bethesda's Todd Howard opened up about Starfield and the game's various gameplay systems. One question that fans posed after the reveal was 'how do you travel between planets?' Well, the answer is that flying isn't fully player controlled, according to the developer. More and more details about Starfield are beginning to trickle out following the game's grand reveal at the Xbox & Bethesda Games Showcase.















Extreme landings gameplay